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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

How to have a background sound for a level


Sometimes, you want a background sound loop that just plays continuously while playing a level. It could be howling wind, heavy rain, and so on. Torque 3D makes it easy to add a 2D sound to any level, and have it start playing as soon as the level loads. In this recipe, we will learn how to add a continuously playing 2D sound to a level.

Getting ready

We will be working with the World Editor in a project based on the Torque 3D's FPS Tutorial template. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the FPS Tutorial template; it can be found under the My Projects directory.

How to do it...

In the following steps we will have a looping sound play continuously while playing a level:

  1. Start up our FPS Tutorial game and load the China Town Mist level.

  2. Press F11 to open the World Editor. As we want to work with objects in the scene, the Object Editor should be selected (F1 or by using the Editors menu...

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