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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Playing an animation sequence on a ShapeBase class


All classes that derive from the ShapeBase class (such as StaticShape) allow full control over the animation sequences that play on an object instance. In this recipe, we will learn how to start and stop multiple animation sequences on a StaticShape class.

Getting ready

We will be making TorqueScript changes, and working with the World Editor in a project based on the Torque 3D's Full template using the Empty Terrain level.

If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the Full template. It can be found under the My Projects directory. After that, start your favorite script editor, such as Torsion, and let's get going!

How to do it...

In the following steps, we will change the animation sequences, which will play on a ShapeBase object:

  1. Create a new TorqueScript text file as art/datablocks/npcSoldier.cs and load it into your text editor.

  2. Add the following code to the file that will be...

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