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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Creating broader visual elements


Next, let us lay out the broader visual elements of our program. For the sake of modularity, we divide the program into four broad visual sections as shown in the following figure:

Let us define a method called init_gui() that is called from within the __init__ method as follows (see code 3.03.py):

    def init_gui(self):
        self.create_top_bar()
        self.create_left_drum_loader()
        self.create_right_button_matrix()
        self.create_play_bar()

We then proceed to define all four of these methods (3.03.py). The code is not discussed here as we have done similar coding in previous chapters. Further, we need five more attributes to handle the five new widgets:

        self.current_pattern = IntVar()
        self.number_of_units = IntVar()
        self.bpu = IntVar()
        self.to_loop = BooleanVar()
        self.beats_per_minute = IntVar()

We begin with the Top Bar section. The Top Bar is simple. It has a few labels, three Spinboxes, and an Entry...

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