Chapter 1. Getting Started
In this chapter, we'll cover the following recipes:
- Getting started with the WebGL renderer
- Getting started with the Canvas renderer
- Getting started with the CSS 3D renderer
- Detecting WebGL support
- Setting up an animation loop
- Determining the frame rate for your scene
- Controlling the variables used in the scene
- Setting up a local web server with Python
- Setting up a local web server with Node.js
- Setting up a local web server using Mongoose
- Solving cross-origin-domain error messages in Chrome
- Solving cross-origin-domain error messages in Firefox
- Adding keyboard controls
- Loading textures asynchronously
- Loading models asynchronously
- Loading models asynchronously with progress
- Loading other resources asynchronously with progress
- Waiting until resources are loaded
- Dragging a file from the desktop to the scene