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The Art of Writing Efficient Programs

You're reading from   The Art of Writing Efficient Programs An advanced programmer's guide to efficient hardware utilization and compiler optimizations using C++ examples

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781800208117
Length 464 pages
Edition 1st Edition
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (18) Chapters Close

Preface 1. Section 1 – Performance Fundamentals
2. Chapter 1: Introduction to Performance and Concurrency FREE CHAPTER 3. Chapter 2: Performance Measurements 4. Chapter 3: CPU Architecture, Resources, and Performance 5. Chapter 4: Memory Architecture and Performance 6. Chapter 5: Threads, Memory, and Concurrency 7. Section 2 – Advanced Concurrency
8. Chapter 6: Concurrency and Performance 9. Chapter 7: Data Structures for Concurrency 10. Chapter 8: Concurrency in C++ 11. Section 3 – Designing and Coding High-Performance Programs
12. Chapter 9: High-Performance C++ 13. Chapter 10: Compiler Optimizations in C++ 14. Chapter 11: Undefined Behavior and Performance 15. Chapter 12: Design for Performance 16. Assessments 17. Other Books You May Enjoy

Summary

C++11 was the first version of the standard to acknowledge the existence of threads. It laid the foundation for documenting the behavior of C++ programs in concurrent environments and provided some useful functionality in the standard library. Out of this functionality, the basic synchronization primitives and the threads themselves are the most useful. Subsequent versions extended and completed these features with relatively minor enhancements.

C++17 brought a major advancement in the form of parallel STL. The performance is, of course, determined by the implementation. The observed performance is quite good as long as the data corpus is sufficiently large, even on hard-to-parallelize algorithms like search and partition. However, if the sequences of data are too short, parallel algorithms actually degrade the performance.

C++20 added coroutine support. You have seen how stackless coroutines work, in theory and on some basic examples. However, it is too early to talk...

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