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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Chapter 6. Improving Performance of 2D/3D Games

Once upon a time, gaming on the mobile platform was limited to black-and-white pixel games, and other mediums of gaming were also heavily dependent on pixel graphics. Times have changed now. 3D games are running on handhelds with ease. However, the requirement of 2D assets has not changed yet. Even in a hardcore 3D game, 2D assets are mandatory. Few games are fully 2D.

We will discuss the performance of 2D and 3D games here with the help of the following topics:

  • 2D game development constraints
  • 3D game development constraints
  • The rendering pipeline in Android
  • Rendering through OpenGL
  • Optimizing 2D assets
  • Optimizing 3D assets
  • Common game development mistakes
  • 2D/3D performance comparison
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