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Technical Program Manager's Handbook

You're reading from   Technical Program Manager's Handbook Empowering managers to efficiently manage technical projects and build a successful career path

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781804613559
Length 214 pages
Edition 1st Edition
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Author (1):
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Joshua Alan Teter Joshua Alan Teter
Author Profile Icon Joshua Alan Teter
Joshua Alan Teter
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: What is a Technical Program Manager?
2. Chapter 1: Fundamentals of a Technical Program Manager FREE CHAPTER 3. Chapter 2: Pillars of a Technical Program Manager 4. Part 2: Fundamentals of Program Management
5. Chapter 3: Introduction to Program Management 6. Chapter 4: Driving Toward Clarity 7. Chapter 5: Plan Management 8. Chapter 6: Risk Management 9. Chapter 7: Stakeholder Management 10. Chapter 8: Managing a Program 11. Chapter 9: Career Paths 12. Part 3: Technical Toolset
13. Chapter 10: The Technical Toolset 14. Chapter 11: Code Development Expectations 15. Chapter 12: System Design and Architecture Landscape 16. Chapter 13: Enhancing Management Using Your Technical Toolset 17. Index 18. Other Books You May Enjoy

Exploring programming language basics

Most companies lean heavily toward a specific language or set of languages, depending on what the code is used for. Server-side applications in enterprise settings tend to prefer Java, whereas machine learning (ML) applications perform fairly well in functional languages or hybrid languages such as Python. Whichever language you find yourself closest to, you should learn the basics of that language. If the team you work with is heavily using a functional language and you only know object-oriented (OO) languages, use this as an opportunity to bridge the gap and learn the fundamentals of functional programming. There are books on both language types referenced in the Further reading section of this chapter to get you started.

As a brief recap, OO programming (OOP) is a language paradigm where the application is defined by a series of objects that can interact with each other. An object consists of data fields and methods that act upon the data...

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