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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Creating a player character


The most important part of this game is the player character. This is the direct representation of the player in the game. The player can control the character and move it around. The player has to protect the character from harm to win the game.

Prepare for lift off

We will look for an interesting sprite in the Scratch library to use as the player character. The diver looks like an interesting choice since he is lying horizontally and facing right.

A perfect start for a side-scrolling game! The diver can be found in the People or Underwater category. There are two diver sprites. I choose the orange one, because it stands out better against a blue, watery background.

Engage thrusters

After adding the diver sprite to the stage, we can start scripting the player controls. This is a fairly straightforward process, as follows:

  1. Start with a when <green flag> clicked block.

  2. Scale the sprite down with a set size to ()% block; enter the value 30.

  3. Then, reposition it to...

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