Adding scripts to the Game Manager sprite
In Project 4, Space Age, we introduced the practice of adding a Game Manager sprite to handle the game initiation and termination, level up, as well as scoring. Keep the game logic in a centralized location such as Game Manager, which makes it easier to configure and update the game. The Hunger Run starter project also includes a Game Manager sprite.
Prepare for lift off
Verify that the Game Manager has costumes named Starter Screen and Level One.
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Engage thrusters
We will create the code to initialize the game and determine the game completion or termination.
Perform the following steps to initialize the system:
Start with a when <green flag> clicked block.
Enter
2
and5
in the go to x: () y: () block respectively.Enable the switch costume to <Start Screen> block.
Enable show.
Enter
480
in the set <grid_length> to () block.Enter
0
in the set <game_score> to () block.Enter
0.2
in the set <frame_rate> to () block.Enter
10
in the...