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Rust Web Development with Rocket

You're reading from   Rust Web Development with Rocket A practical guide to starting your journey in Rust web development using the Rocket framework

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781800561304
Length 420 pages
Edition 1st Edition
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Author (1):
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Karuna Murti Karuna Murti
Author Profile Icon Karuna Murti
Karuna Murti
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Table of Contents (20) Chapters Close

Preface 1. Part 1: An Introduction to the Rust Programming Language and the Rocket Web Framework
2. Chapter 1: Introducing the Rust Language FREE CHAPTER 3. Chapter 2: Building Our First Rocket Web Application 4. Chapter 3: Rocket Requests and Responses 5. Chapter 4: Building, Igniting, and Launching Rocket 6. Chapter 5: Designing a User-Generated Application 7. Part 2: An In-Depth Look at Rocket Web Application Development
8. Chapter 6: Implementing User CRUD 9. Chapter 7: Handling Errors in Rust and Rocket 10. Chapter 8: Serving Static Assets and Templates 11. Chapter 9: Displaying Users' Post 12. Chapter 10: Uploading and Processing Posts 13. Chapter 11: Securing and Adding an API and JSON 14. Part 3: Finishing the Rust Web Application Development
15. Chapter 12: Testing Your Application 16. Chapter 13: Launching a Rocket Application 17. Chapter 14: Building a Full Stack Application 18. Chapter 15: Improving the Rocket Application 19. Other Books You May Enjoy

Processing files asynchronously

At the beginning of computer development, the available resources were usually limited in some way. For example, an older generation CPU can only execute one thing at a time. This makes computing difficult because computer resources must wait for the execution of tasks sequentially. For example, while the CPU is calculating a number, the user cannot input anything using the keyboard.

Then, people invented operating systems with a scheduler, which assigns resources to run tasks. The invention of the scheduler led to the idea of a thread. A thread, or operating system thread, is the smallest sequence of program instructions that can be executed independently by the scheduler.

Some modern programming languages can generate applications that spawn multiple threads at the same time, and so are called multithreaded applications.

Creating multithreaded applications can be a drawback, as creating a thread allocates various resources, such as a memory...

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