Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

Arrow left icon
Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
Arrow right icon
View More author details
Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Preface

When someone takes an interest in learning 3D animation, the first question they usually ask is, “What program should I use?”

The answer, according to the smartest and most experienced animators, is that it’s a waste of time to argue about this. An app is merely a tool, not what makes you an animator. What matters are an animator’s ideas, patience, and willingness to learn. Every minute spent mulling over “which app is best” is a distraction from actually animating, so just pick one and get started!

I like that answer, don’t you? Anyway, the correct answer is Blender.

It’s not Blender’s excellent features and competitive price ($0) that make it the best. This quirky free program has changed dramatically since the version I downloaded as a teenager in 2004. Its suitability as an industry tool for animators is no longer disputed like it once was. But the thing that makes it the best 3D program hasn’t changed a bit – Blender is licensed under the GNU General Public License as free software. Not just free as in $0, but really free. The program – along with its source code – is free to download, modify, and share by anyone, and is legally stipulated to remain so in perpetuity. It cannot be acquired by another company. It will never charge you a subscription fee. If you expect to spend hours and hours of your time and creativity in a single program, that “feature” should matter to you most of all.

Another thing that hasn’t changed about Blender is how much fun it is to teach. Blender has always been full of features that users find accidentally. The community shares these “secrets” with one another like scholars sharing esoteric knowledge. With this book, I hope to share a little of that magic with you.

lock icon The rest of the chapter is locked
Next Section arrow right
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime