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Python 3 Object-Oriented Programming

You're reading from   Python 3 Object-Oriented Programming Build robust and maintainable software with object-oriented design patterns in Python 3.8

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789615852
Length 466 pages
Edition 3rd Edition
Languages
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Author (1):
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Dusty Phillips Dusty Phillips
Author Profile Icon Dusty Phillips
Dusty Phillips
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Toc

Table of Contents (15) Chapters Close

Preface 1. Object-Oriented Design FREE CHAPTER 2. Objects in Python 3. When Objects Are Alike 4. Expecting the Unexpected 5. When to Use Object-Oriented Programming 6. Python Data Structures 7. Python Object-Oriented Shortcuts 8. Strings and Serialization 9. The Iterator Pattern 10. Python Design Patterns I 11. Python Design Patterns II 12. Testing Object-Oriented Programs 13. Concurrency 14. Other Books You May Enjoy

The command pattern

The command pattern adds a level of abstraction between actions that must be done and the object that invokes those actions, normally at a later time. In the command pattern, client code creates a Command object that can be executed at a later date. This object knows about a receiver object that manages its own internal state when the command is executed on it. The Command object implements a specific interface (typically, it has an execute or do_action method, and also keeps track of any arguments required to perform the action. Finally, one or more Invoker objects execute the command at the correct time.

Here's the UML diagram:

A common example of the command pattern is actions on a graphical window. Often, an action can be invoked by a menu item on the menu bar, a keyboard shortcut, a toolbar icon, or a context menu. These are all examples of Invoker...

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