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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

From sphere to globe


The third task of our current mission is to convert our sphere into a globe by using a texture image. We will need to define the mapping of each vertex to a part of the texture image to make it fit. We will use a black and white texture, where all the land mass is black and the sea is white. The image was created based on a vector map licensed under a Creative Commons license by STUDIO7DESIGNS, which can be found at http://vector4free.com/vectors/id/75. I added Antarctica and converted it to a PNG file.

After this, we will add satellite images provided by NASA's Visible Earth project (http://visibleearth.nasa.gov/). We will also add a callback handler for keyboard events and make the textures switchable.

Engage Thrusters

Let's start texturing our globe:

  1. First we need to add an image of our globe to the sketch. Download the image from the download section at www.packtpub.com/support. The map looks like this:

  2. Drag the image to the sketch window or add it using the Add File...

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