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Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612552
Length 282 pages
Edition 1st Edition
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Siemen Lens Siemen Lens
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Table of Contents (23) Chapters Close

Preface 1. Part 1 – Familiarizing Yourself with the Node System
2. Chapter 1: An Introduction to Geometry Nodes FREE CHAPTER 3. Chapter 2: Understanding the Functionality of Basic Nodes 4. Chapter 3: Must-Have Add-ons for Building Node Trees 5. Part 2 – Creating a Mesh in the Geometry Node System
6. Chapter 4: Making Use of Node Primitives 7. Chapter 5: Distributing Instances onto a Mesh 8. Chapter 6: Working with the Spreadsheet in Blender 9. Chapter 7: Creating and Modifying Text in the Geometry Node Editor 10. Part 3 – Modifying Meshes and Curves in the Geometry Node System
11. Chapter 8: Editing Curves with Nodes 12. Chapter 9: Manipulating a Mesh Using Geometry Nodes 13. Part 4 – Hands-On Projects Involving Advanced Workflow Techniques
14. Chapter 10: Creating a Procedural Plant Generator 15. Chapter 11: Creating a Procedural Spiderweb Generator 16. Chapter 12: Constructing a Procedural LED Panel 17. Part 5 – Best Practices to Improve Your Workflow
18. Chapter 13: Tips and Tricks for the Geometry Node Editor 19. Chapter 14: Troubleshooting the Most Common Problems in Geometry Nodes 20. Index 21. Other Books You May Enjoy Appendix: Important Shortcuts

Tips and Tricks for the Geometry Node Editor

Now that you have finished all the expert exercises, it’s time to move on to the chapters you can use to improve and enhance your workflow. This is the first chapter that will help you with this.

In this chapter, we’ll teach you how to perform various tasks in the Geometry Node editor, such as remeshing, using volumes, utilizing weight paint, and making use of geometry proximity. These intermediate topics will enhance your workflow by making use of these tips and tricks.

These are the topics that we will be covering in this chapter:

  • Converting a mesh to a wireframe
  • Remeshing in the Geometry Node editor
  • Using volumes to model in the editor
  • Aligning instanced objects along a normal
  • Linking weight paint with Geometry Nodes
  • Making use of geometry proximity
  • Exercise – making two meshes merge together

All of the topics covered will help you get acquainted with some small details...

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