Summary
This has been quite a chapter! By now, you should have a better idea of how to analyze the structure of games and better predict their scope. We spoke at length about game content and your role in helping to define it. We’ve accustomed ourselves to the concept of possibility space and looked at the differences between games that rely on sustained content burn and those that aim to limit the burn by delivering deep systems. We’ve also analyzed popular game structures and explored ways in which you can document the scope and estimate your work.
Armed with all this knowledge, you should be ready for the part that you might be anticipating (or dreading) the most. It’s time to delve deep into the art and craft of creating design documentation in the next chapter!