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Photorealistic Materials and Textures in Blender Cycles - Fourth Edition
Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

Photorealistic Materials and Textures in Blender Cycles: Create impressive production-ready projects using one of the most powerful rendering engines, Fourth Edition

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Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

Part 1: Materials in Cycles

Part 1 focuses on introducing the central principles of creating materials in Blender by teaching the basics of how to create simple materials, how material nodes work to control material properties, and how to apply textures to 3D objects.

This part has the following chapters:

Left arrow icon Right arrow icon

Key benefits

  • Understand the underlying workings in Blender that allow the creation of materials and textures
  • Leverage the concepts of Look Development and transform into a visual storyteller
  • Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.

What you will learn

Create realistic materials in Blender using material nodes Understand physically based rendering (PBR) materials to create high-quality textures Complete a 3D model design with materials by correctly mapping textures Harness Blender's texture painting features to create custom textures Create realistic lighting and HDRI environments for your models Control, animate, and optimize the 3D camera to prepare your scenes Render your scenes into beautiful artwork
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Product Details

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Publication date : Oct 31, 2023
Length 394 pages
Edition : 4th Edition
Language : English
ISBN-13 : 9781805129639
Category :
Languages :
Concepts :
Tools :

What do you get with Print?

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Estimated delivery fee Deliver to France

Premium delivery 7 - 10 business days

€23.95
(Includes tracking information)

Product Details


Publication date : Oct 31, 2023
Length 394 pages
Edition : 4th Edition
Language : English
ISBN-13 : 9781805129639
Category :
Languages :
Concepts :
Tools :

Table of Contents

21 Chapters
Preface Chevron down icon Chevron up icon
1. Part 1: Materials in Cycles Chevron down icon Chevron up icon
2. Chapter 1: Creating Materials in Blender Chevron down icon Chevron up icon
3. Chapter 2: Introducing Material Nodes Chevron down icon Chevron up icon
4. Chapter 3: Mapping Images with Nodes Chevron down icon Chevron up icon
5. Part 2: Understanding Realistic Texturing Chevron down icon Chevron up icon
6. Chapter 4: Achieving Realism with Texture Maps Chevron down icon Chevron up icon
7. Chapter 5: Generating Texture Maps with Cycles Chevron down icon Chevron up icon
8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps Chevron down icon Chevron up icon
9. Part 3: UV Mapping and Texture Painting Chevron down icon Chevron up icon
10. Chapter 7: UV-Unwrapping 3D Models for Texturing Chevron down icon Chevron up icon
11. Chapter 8: Baking Ambient Occlusion Maps Chevron down icon Chevron up icon
12. Chapter 9: Introducing Texture Painting Chevron down icon Chevron up icon
13. Chapter 10: Creating Photorealistic Textures on a 3D Model Chevron down icon Chevron up icon
14. Part 4: Lighting and Rendering Chevron down icon Chevron up icon
15. Chapter 11: Lighting a Scene in Cycles Chevron down icon Chevron up icon
16. Chapter 12: Creating Photorealistic Environments with HDRIs Chevron down icon Chevron up icon
17. Chapter 13: Preparing the Camera for Rendering Chevron down icon Chevron up icon
18. Chapter 14: Rendering with Cycles Chevron down icon Chevron up icon
19. Index Chevron down icon Chevron up icon
20. Other Books You May Enjoy Chevron down icon Chevron up icon

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Sandrino Caruso Jun 1, 2024
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Good manual. Very practic and util.
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