Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
OpenGL ??? Build high performance graphics

You're reading from   OpenGL ??? Build high performance graphics Assimilate the ideas shared in the course to utilize the power of OpenGL to perform a wide variety of tasks.

Arrow left icon
Product type Course
Published in May 2017
Publisher Packt
ISBN-13 9781788296724
Length 982 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (3):
Arrow left icon
Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
Raymond Chun Hing Lo Raymond Chun Hing Lo
Author Profile Icon Raymond Chun Hing Lo
Raymond Chun Hing Lo
William Lo William Lo
Author Profile Icon William Lo
William Lo
Arrow right icon
View More author details
Toc

Chapter 5. Image Processing and Screen Space Techniques

In this chapter, we will cover:

  • Applying an edge detection filter
  • Applying a Gaussian blur filter
  • Implementing HDR shading with tone mapping
  • Creating a bloom effect
  • Using gamma correction to improve image quality
  • Using multisample anti-aliasing
  • Using deferred shading
  • Implementing order-independent transparency

Introduction

In this chapter, we will focus on techniques that work directly with the pixels in a framebuffer. These techniques typically involve multiple passes. An initial pass produces the pixel data and subsequent passes apply effects or further process those pixels. To implement this we make use of the ability provided in OpenGL for rendering directly to a texture or set of textures (refer to the Rendering to a texture recipe in Chapter 4, Using Textures).

The ability to render to a texture, combined with the power of the fragment shader, opens up a huge range of possibilities. We can implement image processing techniques...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime