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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Capturing sound from a sound card's input and measuring its level


openFrameworks has an opportunity to capture live sound from a sound card's input, such as a microphone or a line input.

Note

The code in this section will work properly only if your computer has a sound input. Most probably, your laptop already has a built-in microphone. If your computer has no sound input, you can use an external sound card connected via USB or any other type of connection.

To enable sound capture and measure its level, perform the following steps:

  1. Add the declarations of a new function and a variable to the ofApp class:

    void audioIn(float *input, int bufferSize, int nChannels);
    float soundLevel;

    The first line declares the audioIn() function, which will be called by openFrameworks when a new part of an input sound has arrived from a sound card. We will consider its arguments in the next step. The second line defines a variable, soundLevel, which will store the current sound level value.

  2. Initialize the soundLevel...

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