Making further improvements
In the previous sections, you did a great job of understanding how to pass data between sessions to make your multiplayer game even more engaging. Now, it’s time to make your game even better by adding some additional functionalities. In this section, I’ll offer some tips to help you add some excitement to your project. As always, don’t be afraid to add your personal touch and make it truly yours.
Leaving and destroying sessions
In this chapter and the previous one, you have used three out of four session commands – Create Session, Join Session, and Find Session – but the Destroy Session command has been left unused. Use the Destroy Session command node to let the player leave a playing session.
This will be implemented in the game level (and not in the main menu one) as the player will need to leave the session after joining one. To implement this feature, you may want to create a dedicated user interface that...