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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

AssetBundles and external files


If you’re using Unity Pro and want to offer dynamic content to users, allowing gamers to modify (mod) game content, add their own assets, and add-ons, as well as support your own add-ons and plugins, then AssetBundles can be useful. AssetBundles let you package together many disparate Unity assets into a single, external file outside the main project, which can be loaded into any Unity project dynamically, either from a local file on disk or via the Internet:

Building AssetBundles from selected assets

To get started, import the Unity asset bundle editor script to build AssetBundles easily from the Project panel. To do this, paste the following code sample 10-2 into a C# script file located inside an Editor folder in your project; otherwise, you can download the script from: http://docs.unity3d.com/ScriptReference/BuildPipeline.BuildAssetBundle.html:

  // C# Example
  // Builds an asset bundle from the selected objects in the
  // project view.
  // Once compiled...
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