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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Toc

Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Developing the Chase state


The Chase state occurs when the NPC is following and moving towards the player. In Dead Keys, this happens whenever the scene camera moves into a trigger volume or area where zombies are waiting:

Chase state

The following is the Chase coroutine (for the Chase state). It contains some interesting features, considered further in the comments section:

    //------------------------------------ 
    public IEnumerator StateChase() 
    { 
         
 
        //Run chase animation 
        ThisAnimator.SetInteger("AnimState", (int) ActiveState); 
 
        //Set destination 
        ThisAgent.SetDestination (PlayerTransform.position); 
 
        //Wait until path is calculated 
        while (!ThisAgent.hasPath) 
            yield return null; 
 
        //While in chase state 
        while(ActiveState == AISTATE.CHASE) 
        { 
            if (ThisAgent.remainingDistance &lt...
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