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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
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Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Summary


This is a chapter with lots of new code, features, and tips and tricks. Hopefully, you have learned a lot.

From here on, you should look at planning for some sort of skill tree and putting a simple UI in place that the user can access to either spend the experience he or she has gained or level up certain skills.

The sample has more features implemented if you want to see the end result, but I'll recommend reusing what you have learned and build it yourself. The best way to learn is through re-enforcement and testing yourself.

We covered the factors that make a battle, a more advanced GUI with 2D, mixing 2D and 3D and what to look out for, working with particle effects and animation, and more animation know-how.

In the next chapter, we will look at packaging your game and making it a bit more than just a couple of game screens.

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