Putting it together
Following on from the previous chapter, we will continue on our journey of the battle and kick off with some target practice.
Preparing the BattleManager script
As we prepare to attack our foe, we recognize that the player can only target one Goblin at a time with his trusty sword or axe (there could be some splash damage or knock - on attack later, but let's focus on our player's attack first). So, we'll add some variables to BattleManager
to manage this.
We will also add some other elements to spruce up the battle, such as a selection circle or a target identifier, and add a variable to set a prefab for this.
So, open the BattleManager
script and add the following variables to the top of the class:
private string selectedTargetName; private EnemyController selectedTarget; public GameObject selectionCircle; private bool canSelectEnemy; bool attacking = false; public bool CanSelectEnemy { get { return canSelectEnemy; } } public int EnemyCount ...