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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Git and the web

Git is a tool that's especially useful for collaborating with other developers working on the same project. Sometimes, other developers will be working in the same room, office, or building. And, when they are, you can connect with them through an internal server or network. Often, developers will be located across the globe, working in different countries and time zones. All of them still need access to the same code and files, however, and thus all of them need access to the same Git Repo. This allows developers to access shared files, make commits, and upload branches. To achieve this, we'll need to use a Remote Repository, as opposed to a Local Repository. In Git, a Repo can be either Remote or Local. A Local Repo is saved on your local hard drive, while a Remote Repo is accessed from a web server. When working with a Remote Repo, users often take...

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