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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Conflicts and resolving

Branches in Git are especially useful whenever two coders need to work from the same base or core code, but they must take the project in new directions by adding specific features to the original work or by amending the existing work. To do this, each coder works on a separate branch, and their changes are merged back into the main branch to integrate their work together later. This workflow is very powerful because it means different coders can work in isolation on their own branch, without affecting each other. However, a problem arises with this approach logistically. Specifically, what happens if the coders take the project in different and contradictory directions and then try to merge those changes together? What happens if both programmers open the same source file and change code differently on the same line? What happens if one uses a print statement...

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