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Mastering OpenCV with Practical Computer Vision Projects

You're reading from   Mastering OpenCV with Practical Computer Vision Projects This is the definitive advanced tutorial for OpenCV, designed for those with basic C++ skills. The computer vision projects are divided into easily assimilated chapters with an emphasis on practical involvement for an easier learning curve.

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849517829
Length 340 pages
Edition 1st Edition
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Table of Contents (15) Chapters Close

Mastering OpenCV with Practical Computer Vision Projects
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Cartoonifier and Skin Changer for Android FREE CHAPTER 2. Marker-based Augmented Reality on iPhone or iPad 3. Marker-less Augmented Reality 4. Exploring Structure from Motion Using OpenCV 5. Number Plate Recognition Using SVM and Neural Networks 6. Non-rigid Face Tracking 7. 3D Head Pose Estimation Using AAM and POSIT 8. Face Recognition using Eigenfaces or Fisherfaces Index

Rendering the 3D virtual object


So, by now you already know how to find the markers on the image to calculate their exact position in space, relative to the camera. It's time to draw something. As already mentioned, to render the scene we will use OpenGL functions. 3D visualization is a core part of Augmented Reality. OpenGL provides all the basic features for creating high-quality rendering.

Note

There are a large number of commercial and open source 3D-engines (Unity, Unreal Engine, Ogre, and so on). But all these engines use either OpenGL or DirectX to pass commands to the video card. DirectX is a proprietary API and it's supported only on the Windows platform. For this reason, OpenGL is the first and last candidate for building cross-platform rendering systems.

Understanding the principles of the rendering system will give you the necessary experience and knowledge to use these engines in the future or to write your own.

Creating the OpenGL rendering layer

In order to use OpenGL functions...

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