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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Author (1):
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Chapter 7. Time to Show These Monsters Who's the Boss

A core component of any RPG is a battle system in which a player's character fights an enemy (or enemies) in hostile territory for the purpose of gaining experience and gold and completing quests. This chapter will cover the topics involved in creating this system, starting with the look and feel of the battle system as it relates to BludBourne. Our retro look and feel is inspired by elements of Dragon Warrior with a simple, but effective UI design. Other topics covered include handling leveling for the player as they progress, updating status during a battle, creating randomized monsters, and creating a flexible script for adding monsters in specific battle zones.

In summary, we will cover the following topics in this chapter:

  • A battle system with enemy NPC creation and battle mechanics
  • A battle UI used for encounters with monsters
  • HUD updates tied with state changes in an environment such as damage (health bar, magic...
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