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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Author (1):
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Summary

In this chapter, we first learned the basics of how UIs are created with LibGDX by understanding widget styles, texture atlases, 9-patch images, and creating skins for the widgets. We then took this foundation and implemented a HUD, a UI for player status, a UI for player inventory, screen UIs for the main screen, and loading game profiles. Finally, we implemented a save and restore solution in order to persist our game profiles using the observer pattern.

In the next chapter, we will begin to look at speech windows and dialog trees for NPC interaction and also implement a shop store UI with a buy and sell transaction system.

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