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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Working from basic shapes

With 3D modeling, it’s a good idea to start simple. This lets you work out the basic shape of your model without having to worry about the details.

The shape you start from is a matter of opinion. Most shapes can be made into other shapes, but sometimes, starting with the right primitive shape can be a timesaver.

It’s possible to start from any shape, but that’s not always the best option. You want to start out with a shape that’s similar to the thing you’re trying to make. That way, you have to do as little work as possible.

So, try to choose a primitive shape that makes sense for whatever it is you’re making.

In this case, it makes a lot of sense to start from a cylinder, since the mushroom you’re making is mostly round.

So, let’s begin!

Creating the mushroom top

First, have a good look at the reference sketch (or make your own) so that you know what you’re making. Next,...

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