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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Understanding UIKit fundamentals


At this point in the book, we've heard a lot about UIKit. We've seen it at the top of our Swift files in the form of import UIKit. We've used many of the UI elements and classes it provides for us. Now it's time to take an isolated look at the biggest and most important framework in iOS development.

In this section we're going to be talking about mostly concepts rather than concrete code examples. Since we've been using UIKit throughout the whole book (and will continue to do so), I'm going to do my best to elaborate on some things we've already seen, and give you new information that you can apply to what we do in the future.

Application management

Unlike most other frameworks in the iOS SDK, UIKit is deeply integrated into the way your app runs. That's because UIKit is responsible for some of the most essential functionalities of an app.

It provides the event handling for user input (like touch and gestures), which we covered in depth in the last chapter. It...

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