Time for Action – modifying the monkey's collision shapes
The game file to import and load for this session is 5961_03_01.stencyl
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We're going to fine-tune the collision shapes for the monkey, so ensure that the monkey actor is visible in the Animation Editor:
Go to the Dashboard tab, click on Actor Types, then double-click on the monkey actor's thumbnail.
Now that we can see the monkey animations, we can go ahead and modify the collision bounds.
Click on the Collision button in the row of buttons at the upper-center of the screen.
Look at the center of the screen, where the collision shape for one of the monkey animations is displayed.
Click on the Idle Left thumbnail in the Animations (left) panel to display the collision bounds for the Idle Left animation.
Click somewhere just inside the border of the orange rectangular collision shape, so that the box is selected and press the Delete key on the keyboard to remove the collision shape.
Locate the collision shapes tools at the top of the screen...