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Learning LibGDX Game Development- Second Edition

You're reading from   Learning LibGDX Game Development- Second Edition Wield the power of the LibGDX framework to create a cross-platform game

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783554775
Length 478 pages
Edition 1st Edition
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Authors (2):
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Suryakumar B Nair Suryakumar B Nair
Author Profile Icon Suryakumar B Nair
Suryakumar B Nair
Andreas Oehlke Andreas Oehlke
Author Profile Icon Andreas Oehlke
Andreas Oehlke
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Table of Contents (16) Chapters Close

Preface 1. Introduction to LibGDX and Project Setup FREE CHAPTER 2. Cross-platform Development – Build Once, Deploy Anywhere 3. Configuring the Game 4. Gathering Resources 5. Making a Scene 6. Adding the Actors 7. Menus and Options 8. Special Effects 9. Screen Transitions 10. Managing the Music and Sound Effects 11. Advanced Programming Techniques 12. Animations 13. Basic 3D Programming 14. Bullet Physics Index

Learning Bullet with LibGDX

In the next sections, you will learn how to use Bullet libraries in LibGDX.

Setting up a project

If you are using the old LibGDX project generation (gdx-setup-ui.jar) method, then you'll need to add gdx-bullet.jar to your main project. Alternatively, you can add the gdx-bullet project to the projects of the build path of your main project. For your desktop project, you'll need to add the gdx-bullet-natives.jar file to the libraries. For your android project, you'll need to copy the armeabi/libgdx-bullet.so file and armeabi-v7a/libgdx-bullet.so file to the libs folder in your android project.

Bullet isn't supported for GWT at the moment. Alternatively, we can use the LibGDX Gradle Project Setup (gdx-setup.jar) tool where Bullet will be linked altogether and you don't have to worry about it.

Open the gdx-setup.jar file and enter the following details:

  • Name: CollisionTest
  • Package: com.packtpub.libgdx.collisiontest
  • Game class: MyCollisionTest
  • Destination...
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