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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
Languages
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – creating the Cocohunt Xcode project


Let's start creating this game by creating a new Xcode project using the Cocos2D template, just as we did with HelloWorld project, using the following steps:

  1. Start Xcode and navigate to File | New | Project… to open the project creation dialog.

  2. Navigate to the iOS | cocos2d v3.x category on the left of the screen and select the cocos2d iOS template on the right. Click on the Next button.

  3. In the next dialog, fill out the form as follows:

    • Product Name: Cocohunt

    • Organization Name: Packt Publishing

    • Company Identifier: com.packtpub

    • Device Family: iPhone

  4. Click on the Next button and pick a folder where you'd like to save this project. Then, click on the Create button.

  5. Build and run the project to make sure that everything works. After running the project, you should see the already familiar Hello World screen, so we won't show it here.

    Note

    Make sure that you select the correct simulator version to use. This project will support iPhone, iPhone...

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