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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action  adding sparkle effects

We want to draw the player's eye to the collectible items that we'll place around the level, so let's add a simple particle effect to the Health_Pickup object:

  1. Click on Create | Effects | Particle System in the Hierarchy panel:

  1. Position the Particle System object in the middle of the Health_Pickup object.
  2. Select the new particle system and update the following properties in the Inspector tab:
    • Start Lifetime to 2
    • Start Speed to 0.25
    • Start Size to 0.75
    • Start Color to orange or a color of your choice
  1. Open the Emissions tab and change the Rate Over Time to 5.
  2. Open the Shape tab and change the Shape to Sphere:

The Particle System object we created will now render and emit particles in every frame based on the properties we set in the Inspector tab.

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