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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy

A game design primer

Before jumping into any game project, it's important to have a blueprint of what you want to build. Sometimes ideas will start out crystal clear in your mind, but the minute you start creating character classes or environments, things seem to drift away from your original intention. This is where the game design allows you to plan out the following things:

  • Concept: The big-picture idea and design of a game, including its genre and play style.
  • Core mechanics: The playable features or interactions that a character can take in-game. Common gameplay mechanics include jumping, shooting, puzzle-solving, or driving.
  • Control schemes: A map of the buttons and/or keys that give players control over their character, environment interactions, and other executable actions.
  • Story: The underlying narrative that fuels a game, creating empathy and a connection between players and the game world they play in.
  • Art...
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