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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Generating game builds

When you complete your game, it will likely consist of several hundred files. These files will include libraries, scripts, textures, object files, and more. Creating a game build is the process of combining these files into a compiled version of your game. Lumberyard supports the creation of several types of build.

We can create release builds that can be used to distribute our game. The same type of build would be used for demo versions of a game. This type of release compiles the game into an *.exe file. So the build will consist of a single file, such as yourgame.exe.

Lumberyard also supports generating a debug game build. It is used to debug the game and includes several tests including thorough memory tests.

The third type of game build in Lumberyard is the profile build. This type of build is ideal for performance testing.

Release builds

Release builds are generated in order to provide your game to others in a playable format. This section provides an overview of...

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