In this chapter, we learned how to draw various shapes using shaders. We began by drawing a triangle and adding color to it. Then, we used the triangle concept to draw our quadrilateral and learned how to apply texture to it.
In the next chapter, we'll learn how to apply transformations such as translation and rotation to our shape, and learn to draw a cube and apply texture to it. We'll also explore the concepts of projections: Perspective and Orthographic, and how to implement those in our world.