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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Making the materials

For this next section, we will be creating all the materials for our scene! Starting out with the flag, we will be learning how to UV unwrap an object and assign a texture to it. After that, we will also create the materials for both the flagpole and the hooks! Let’s get started!

Creating the flag material

Follow these steps to create the flag material:

  1. The first thing we need to do is decide what texture we will be using for our flag. You could use your country’s flag or the Blender flag that I have created for this chapter. Here is the link to download that texture: https://github.com/PacktPublishing/Learn-Blender-Simulations-the-Right-Way/tree/main/Chapter09.
  2. Once you have a texture ready to go, add it to the material. To do so, head over to the Material panel and create a new one.
  3. Next, click on that yellow dot next to the base color of the Principled BSDF shader, choose Image Texture, and open the flag texture you have downloaded...
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