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Kotlin Design Patterns and Best Practices

You're reading from   Kotlin Design Patterns and Best Practices Build scalable applications using traditional, reactive, and concurrent design patterns in Kotlin

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801815727
Length 356 pages
Edition 2nd Edition
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Author (1):
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Alexey Soshin Alexey Soshin
Author Profile Icon Alexey Soshin
Alexey Soshin
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Table of Contents (17) Chapters Close

Preface 1. Section 1: Classical Patterns
2. Chapter 1: Getting Started with Kotlin FREE CHAPTER 3. Chapter 2: Working with Creational Patterns 4. Chapter 3: Understanding Structural Patterns 5. Chapter 4: Getting Familiar with Behavioral Patterns 6. Section 2: Reactive and Concurrent Patterns
7. Chapter 5: Introducing Functional Programming 8. Chapter 6: Threads and Coroutines 9. Chapter 7: Controlling the Data Flow 10. Chapter 8: Designing for Concurrency 11. Section 3: Practical Application of Design Patterns
12. Chapter 9: Idioms and Anti-Patterns 13. Chapter 10: Concurrent Microservices with Ktor 14. Chapter 11: Reactive Microservices with Vert.x 15. Assessments 16. Other Books You May Enjoy

Adapter

The main goal of the Adapter design pattern is to convert one interface to another interface. In the physical world, the best example of this idea would be an electrical plug adapter or a USB adapter.

Imagine yourself in a hotel room late in the evening, with 7% battery left on your phone. Your phone charger was left in the office at the other end of the city. You only have an EU plug charger with a Mini USB cable. But your phone uses USB-C, as you had to upgrade. You're in New York, so all of your outlets are (of course) USB-A. So, what do you do? Oh, it's easy. You look for a Mini USB to USB-C adapter in the middle of the night and hope that you have remembered to bring your EU to US plug adapter as well. Only 5% battery left – time is running out!

So, now that we understand what adapters are for in the physical world, let's see how we can apply the same principle in code.

Let's start with interfaces.

USPlug assumes that power is Int...

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