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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Making your application perform better


You have seen that image processing happens up to 30 frames per second. This means that memory allocation and clean-up is happening around 30 times per second. This makes performance trail, though it does not matter for a small application; but for a more complex application where there is major work involved other than only a color camera, it could be a big concern.

To make your application perform better, the alternative way is to process images using the WriteableBitmap object, which serves the purpose of frequently updating the image pixel. You can find this WriteableBitmap object in the System.Windows.Media.Imaging namespace. The WriteableBitmap object works in a different way than BitmapSource. The WriteableBitmap object allocates the memory at once and updates only the pixel data on frame change. WriteableBitmap improves the performance by reducing the memory consumption as well as memory allocation and deallocation.

The overall implementation...

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