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Julia 1.0 Programming Complete Reference Guide

You're reading from   Julia 1.0 Programming Complete Reference Guide Discover Julia, a high-performance language for technical computing

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Product type Course
Published in May 2019
Publisher
ISBN-13 9781838822248
Length 466 pages
Edition 1st Edition
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (18) Chapters Close

Preface 1. Installing the Julia Platform FREE CHAPTER 2. Variables, Types, and Operations 3. Functions 4. Control Flow 5. Collection Types 6. More on Types, Methods, and Modules 7. Metaprogramming in Julia 8. I/O, Networking, and Parallel Computing 9. Running External Programs 10. The Standard Library and Packages 11. Creating Our First Julia App 12. Setting Up the Wiki Game 13. Building the Wiki Game Web Crawler 14. Adding a Web UI for the Wiki Game 15. Implementing Recommender Systems with Julia 16. Machine Learning for Recommender Systems 17. Other Books You May Enjoy

Accessing the internet from Julia

Now that you have a good understanding of how web pages are accessed on the internet through client-server interactions, let's see how we can do this with Julia.

The most common web clients are the web browsers—apps such as Chrome or Firefox. However, these are meant to be used by human users, rendering web pages with fancy styled UIs and sophisticated interactions. Web scraping can be done manually through a web browser, it's true, but the most efficient and scalable way is through a fully automated, software-driven process. Although web browsers can be automated (with something like Selenium from https://www.seleniumhq.org), it's a more difficult, error-prone, and resource-intensive task. For most use cases, the preferred approach is to use a dedicated HTTP client.

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