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Java Projects

You're reading from   Java Projects Learn the fundamentals of Java 11 programming by building industry grade practical projects

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789131895
Length 524 pages
Edition 2nd Edition
Languages
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with Java 11 2. The First Real Java Program - Sorting Names FREE CHAPTER 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Web App 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level 11. Other Books You May Enjoy

The Game class

An instance of the Game class contains a Row holding the secret color values and also contains a Table. When there is a new guess, the Game instance stores the guess into the Table and also sets the number of positions and colors matching the secret row:

package packt.java189fundamentals.example.mastermind;

public class Game {

    final Table table;
    final private Row secretRow;
    boolean finished = false;
    final int nrOfColumns;

    public Game(Table table, Color[] secret) {
        this.table = table;
        this.secretRow = new Row(secret);
        this.nrOfColumns = secretRow.nrOfColumns();
    }

    public void addNewGuess(Row row) {
        if (isFinished()) {
            throw new IllegalArgumentException(
                "You can not guess on a finished game.");
        }
        final int positionMatch =
            secretRow.nrMatchingPositions...
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