Chapter 6. Extensions
In this chapter, we will cover:
Coloring Markers to Match Stroke
Using Whirl
Rendering 3D polyhedrons and wireframe spheres
Rendering barcodes
Rendering calendars
Using Render Grid, Cartesian Grid, and Polar Grid
Rendering spirographs
Rendering L-systems
Plotting functions and parametric curves
Rendering Printing Marks
Playing "Connect the dots" with Number Nodes
Creating irregular edges