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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Adding finishing details to the game


The game is now functionally complete, but there are a few elements left to polish up. To start, the player takes damage but never dies, nor is there a heads-up display (HUD) to show this. Let's create a quick Overlord.

  1. Create a new Object, obj_Overlord, with no sprite applied and persistence is checked.

  2. Add a Draw GUI event and a new Script for it, scr_Overlord_DrawGUI, with the following code:

    draw_healthbar(0, 0, 200, 16, health, c_black, c_red, c_green, 0, true, true);
    
    if (health <= 0)
    {
        with (obj_Player) { instance_destroy(); }
        room_goto(TitleScreen);
        instance_destroy();
    }

    First, we use the function draw_healthbar which you can see has a lot of parameters. The first four are the size and placement of a rectangular bar. Next is the variable to be used for how full the bar is, in our case, the global health variable. The next three are the background color, and the min/max colors. Next is the direction the bar should fall, zero being to...

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