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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Toc

Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Building the player


We are going to start by building our player object. We have briefly described the design already, but we have not broken the design down into something that we can start creating. First, we should bullet point each feature and what it entails to ensure we have all the Variables and Events we will need.

  • Arrow keys will move the player around the play area

    • Must remain in play area

  • Spacebar will fire weapon

    • A single bullet fired with each button press

  • Colliding with bullets or enemies causes damage

    • Should be different values based on type

Setting up the player sprite

Let's create the player sprite and prepare it for the game:

  1. Create a new project and call it Chapter_03.

  2. Create a new Sprite and name it spr_Player.

  3. Click on Load Sprite and load Chapter 3/Sprites/Player.gif, with Remove Background checked. This .art file has a spaceship with transparency and several frames of animation.

    Next, we want to adjust the collision area of the spaceship. The default collision is a rectangle...

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