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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Saving the player's progress


Polish in games is not always about the visual embellishments. Sometimes it's also about adding smaller features that aren't immediately noticeable but can drastically improve the overall experience. Currently the game looks good and plays well, but if we close down the browser and return to play at a later time, we will need to start all over again. Players these days expect that they can come back to a game and continue from where they left off. In order to do this, we need to save the player's progress.

Understanding local storage

Whenever a game needs to save data the only viable option is to write the data to a file outside of the game itself. This poses a potential problem for web-based games as any file that needs to be downloaded will require the user to explicitly allow it. This would mean the player would know the name of the file and where it is located, which in turn would mean they could easily hack their own saved file. To get around this hurdle,...

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