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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Rebuilding the HUD


Game development is an iterative process where elements are added in when they are needed and often reworked several times as features are implemented and feedback from users changes the direction of the project. Building a game in this fashion saves time because it allows us to get things done quickly, see the results, and adapt as we go. In the last chapter we were focused on functionality of the basic gameplay. We built a simple HUD that allowed us to spawn each piece of equipment with a click. However, we did not limit what equipment the player had access to, nor did it have the ability to restart the level or show a countdown timer displaying how much time was remaining to clear the Zone. We will need to fix all of this, plus we should allow the player to go to the Shop in case their supplies are running low. All of this can be done as follows:

  1. We will start by adding some global variables. Create a new Script, scr_Global_Gameplay, and declare the necessary global...

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