Performance Wizardry: Optimizing Your Game with Profiler Tools
Welcome to the fourth part of this book—I am glad you have reached this part as it means that you have almost completed a full game! So far, we have developed a game while focusing on implementing different gameplay features and effects, but we didn’t consider how well they were performing in terms of our game’s frames per second (FPS). In this chapter, we are going to discuss optimization techniques to review your game’s performance and improve it, as having a good and constant frame rate is vital to any game.
Performance is a broad topic that requires a deep understanding of several Unity systems and could span several books. We are going to look at how to measure performance and explore the effects of our changes to systems to learn how they work through testing.
In this chapter, we will examine the following performance concepts:
- Optimizing graphics
- Optimizing processing...