Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph
In this chapter, we will continue learning about visual effects for our game. We will be discussing particle systems, which are a way to simulate fire, waterfalls, smoke, and all kinds of fluids. We will see two Unity particle systems to create these kinds of effects, Shuriken and Visual Effect (VFX) Graph, the latter being more powerful than the first but requiring more hardware. These technologies are used widely in different games to simulate all kinds of effects, like explosions and gun muzzles in war games such as Battlefield or magic effects, as in Hogwarts Legacy.
In this chapter, we will cover the following particle system topics:
- Introduction to particle systems
- Creating fluid simulations
- Creating complex simulations with Visual Effect Graph