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Hands-On Network Programming with C# and .NET Core

You're reading from   Hands-On Network Programming with C# and .NET Core Build robust network applications with C# and .NET Core

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Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789340761
Length 488 pages
Edition 1st Edition
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Author (1):
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Sean Burns Sean Burns
Author Profile Icon Sean Burns
Sean Burns
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Table of Contents (26) Chapters Close

Preface 1. Section 1: Foundations of Network Architecture FREE CHAPTER
2. Networks in a Nutshell 3. DNS and Resource Location 4. Communication Protocols 5. Packets and Streams 6. Section 2: Communicating Over Networks
7. Generating Network Requests in C# 8. Streams, Threads, and Asynchronous Data 9. Error Handling over the Wire 10. Section 3: Application Protocols and Connection Handling
11. Sockets and Ports 12. HTTP in .NET 13. FTP and SMTP 14. The Transport Layer - TCP and UDP 15. Section 4: Security, Stability, and Scalability
16. The Internet Protocol 17. Transport Layer Security 18. Authentication and Authorization on Networks 19. Caching Strategies for Distributed Systems 20. Performance Analysis and Monitoring 21. Section 5: Advanced Subjects
22. Pluggable Protocols in .NET Core 23. Network Analysis and Packet Inspection 24. Remote Logins and SSH 25. Other Books You May Enjoy

Summary

In this chapter, we explored the very niche, but extremely powerful, subject of network device analysis using .NET Core libraries. We started by learning about how network devices communicate information about themselves across device-agnostic connections to establish an internal registry of nearby device addresses and interaction mechanisms. In doing so, we learned about the use of broadcasting, and broadcast addresses for transmitting messages reliably, even without any connection information about the devices you intend to communicate with. Finally, we learned how uniquely addressing hardware interfaces can facilitate device identification even in the absence of a registered network address.

Once we learned about the features and interactions that are necessary to facilitate more typical interactions between hosts on a network, we looked at how we can access that low...

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